Here is the map for my cinematic. In intend for the camera to anmiate and look at the text box. The text box will appear and then dissappear to simulate a conversation.
Here is the set up in Kismet. Each node has a different function.
When the player triggers the scene they are stopped and the camera is activated. The text is hidden at first.
Then the text box appears, this simualtes a line of dialogue.
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