Thursday 31 March 2011

Test Cinematic -- text box animations


Here is the map for my cinematic. In intend for the camera to anmiate and look at the text box. The text box will appear and then dissappear to simulate a conversation.


Here is the set up in Kismet. Each node has a different function.


When the player triggers the scene they are stopped and the camera is activated. The text is hidden at first.


Then the text box appears, this simualtes a line of dialogue.

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